A software studio · a house of brands
Software that does its job — full stop.
For anyone worn down by bloated, manipulative software, Merely makes tools that earn trust by what they leave out.
What we hold to
Four things, and we mean them.
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Simple
One job, done plainly. If a feature needs a tour, it probably should not ship.
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Honest
The real state of things, up front. No buried defaults, no small print doing the heavy lifting.
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Respectful
Your time and attention are not inventory. Nothing nags, nothing guilt-trips, nothing sells you on.
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Enforceable
Principles you can hold us to. Break one and it is a bug — tell us, and we fix it.
The family
A house of brands, built to one standard.
Each product is its own thing with its own colour. What they share is the standard: each does its job, then stops.
Apps
- Pre-alpha
Merely.Jacked
Strength training and dieting made simple without the influencer markup.
- Pre-alpha
Merely.Dog
Track what your dog actually eats. Calorie targets that explain themselves and adapt to your dog’s needs.
- Pre-alpha
Merely.Budget
Give every dollar of every paycheck a job. Simple, economical, and effective.
- Pre-alpha
Merely.Cardio
A conditioning app focused on what works — and that works.
Merely.Software
The libraries our apps are built on — structure that keeps code correct, accessible, and on-brand. Guardrails that hold whether a person or an agent is writing the code.
- Pre-alpha
Merely.DDD
Domain-driven design for Dart. The invariants live in the types — so code written inside them, by anyone, stays correct.
- Pre-alpha
Merely.UI
A brand-agnostic Flutter design system. Accessibility and brand are enforced — so no screen ships inaccessible or off-brand.
The standard
Software should earn its keep, not wear you down.
Most software makes money by getting in your way. One more upsell, one more notification, one more setting that defaults against you. We think that is a bad trade, and we are not interested in making it.
Merely’s products earn their keep by being worth paying for — not by trapping you, harvesting your attention, or pricing things to confuse. When we charge, we tell you plainly what for. When something is free, it is not because you are the product.
That is the whole standard: the job, then nothing more. If something we ship fails it, that is not a clever strategy. It is a mistake, and we will treat it like one.